ChaiScript is the first and only scripting language designed from the ground up with C++ compatibility and modern design in mind. It is an ECMAScript-inspired, embedded functional-like language.
ChaiScript is licensed under the BSD license.
ChaiScript is the first and only scripting language designed from the ground up with C++ compatibility and modern design in mind. It is an ECMAScript-inspired, embedded functional-like language.
ChaiScript is licensed under the BSD license.
Due to an increased release schedule, and the nature of ChaiScript being a header-only library, binary releases will be made less often. Previous releases can be found on github.
Version: 4.2.0 Released: 12/1/2012
(Requires Boost)
Source (tar.bz2)
Source (zip)
Version: 5.2.0 Released: 12/1/2012
(Requires C++11 Compiler)
Source (tar.bz2)
Source (zip)
Hi !
I create a class V3:
class V3{
public:
V3(){x=0;y=0;z=0;}
V3(const V3 &other){x=other.x;y=other.y;z=other.z;}
V3(Ogre::Vector3 other){x=other.x;y=other.y;z=other.z;}
V3(double X, double Y, double Z){x=X;y=Y;z=Z;}
Ogre::Vector3 toVector3(){return Ogre::Vector3(x,y,z);}
double x;
double y;
double z;
}; chai->add(user_type<V3>(), "V3");
chai->add(constructor<V3()>(), "V3");
chai->add(constructor<V3(const V3 &)>(), "V3");
chai->add(constructor<V3(double,double,double)>(), "V3");In ChaiScript :
var myVar= V3(); print(myVar.x); // how bind x,y,z attribute to ChaiScript
Thanks for help.
Just like any other
Just like any other member:
This would round out your class.